Community-Engaged Crowdsourcing in Digital Humanities

Zooniverse is the largest platform in the world for enabling people-powered research. It facilitates the connection between researchers and volunteers interested in participating in crowd-sourcing projects. This collaboration results in new discoveries, policy impacts, and research implications (Zooniverse, n.d. -a). In this article, I will discuss my experience using Zooniverse as a volunteer. The process …

Mobile App Prototype User Evaluation Report

1.   Introduction With the original TFI Leap Top-Up application (National Transport Authority, 2016) users faced issues including NFC scanner difficulties, limited payment options, and slow balance updates. However users appreciated its simple layout. The new prototype addresses these key concerns while keeping elements that users like. To improve the login process, the prototype offers a …

Mobile Application In-Field Evaluation Report

1.   Introduction The TFI Leap Top-Up App (National Transport Security, 2016) is a mobile application that enables users to manage their TFI Leap Cards for public transport in Ireland, by scanning their card with an NFC-enabled device. It provides several features, such as checking the balance, topping-up credit, purchasing tickets, viewing transaction history, and tracking …

Final Game Draft – Boardgame Beneath the Surface

Beneath the Surface is a board game that takes place in coal mines in the province of Limburg in the Netherlands. From the 19th century till the 1970’s companies send mineworkers to work in these mines to extract coal. In the game each player represents a mining company, looking to earn the most profit by …

Final Game Draft – Twine the UNHCR

Twine – the UNHCR The final prototype for the Twine about the UNHCR is also available in the attached files. Compared to the draft, this final version has a few improvements, mostly in the layout. Game MechanicsThe player is introduced as the United Nations High Commissioner for Refugees and gets a budget of $8 billion, …

Discussion – Crunch & Diversity

‘‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch’ – Amanda C. Cote & Brandon C. Harris The article focuses on the persistence of crunch (employees working a lot of unpaid overtime) in the game industry, reducing the quality of life of many game developers. It is a …