DIGITAL HUMANITIES YEAR 2
Studying key issues and in digital humanities, including sustainability and digital culture. Also, Exploring the focused subjects of serious games, curation, and storytelling.
MODULES
DH2001 – Digital Humanities: Theories & Concepts
DH2002 – Digital Tools and Methods II
DH2006 – Curation and Storytelling in the Digital Age
DH2011 – Serious Games
Community-Engaged Crowdsourcing in Digital Humanities
Zooniverse is the largest platform in the world for enabling people-powered research. It facilitates the connection between researchers and volunteers …
DH2011 Reflection
Throughout the ‘Serious Games’ module, I gained valuable insights into both parts of the theory relevant to the game industry …
Final Game Draft – Boardgame Beneath the Surface
Beneath the Surface is a board game that takes place in coal mines in the province of Limburg in the …
Final Game Draft – Twine the UNHCR
Twine – the UNHCR The final prototype for the Twine about the UNHCR is also available in the attached files …
Discussion – Crunch & Diversity
‘‘Weekends became something other people did’: Understanding and intervening in the habitus of video game crunch’ – Amanda C. Cote …
Disussion – Stories and the Heros Quest
The game follows the fictional story of 16-year-old Layal, who tries to flee her homeland, which has been destroyed as …
Discussion – Role Playing Games
Exploring the Use of Role-playing Games in Education by Richard Heinz Patrick Prager Role Playing Games (RPG) could enhance many …
Discussion – Twine Drafts
A draft of the first Twine. This game allows the player to take over as the United Nations High Commissioner …
Discussion – Matrix games
All players represent a country. Together they try to tackle different refugee crises. This matrix shows their chances of success …